

This results in reduced greenhouse gas emissions and a positive impact on climate change Lower Carbon Footprint: Eco-resins have a lower carbon footprint than petroleum-based resins, as they are derived from renewable resources. Some eco-resins may also contain a blend of bio-based and petroleum-based components to improve their performance characteristics. Other bio-based components can include cellulose, natural fibers (e.g., hemp, flax, jute), and biopolymers (e.g., polylactic acid or PLA). Here's an overview of eco-resins and their properties:Ĭomposition: The most common eco-resins are made from plant-derived monomers, such as epoxidized soybean oil, linseed oil, and castor oil. They have gained popularity in recent years due to their lower environmental impact and reduced carbon footprint compared to traditional petroleum-based resins. The course is targeted at beginners but artists of all levels interested in revisiting the concepts of lowpoly & highpoly workflow will benefit equally.Latest blog post What are eco-resins and how can be used to make beautiful design objects?Įco-resins, also known as bio-resins or green resins, are a type of bio-based thermosetting plastic derived from renewable resources such as plant-derived oils, starches, and natural fibers. You'll be equipped to create game assets using Blender and bake mesh maps and texture them using Substance Painter. Texture game asset using a layered approach and a procedural non-destructive workflowīy the end of this course, you'll have skills for game asset creation using lowpoly & highpoly workflow.


Texture our game asset by building layered effects such as roughness, dirt/dust and surface damage Prepare high & lowpoly meshes before exporting to Substance Painter for baking mapsīake mesh maps such as a normal map, AO, roughness etc. Uv-unwrap low poly game mesh and discuss key points in the context of baking normal map Model highpoly game mesh and use modifiers to add subdivisions and bevel Model low poly game asset using different modeling techniques i.e. Learn about the blender's user interface and learn commonly used keyboard shortcuts to speed up our workflow Together, we'll learn the lowpoly & highpoly game assets creation workflow using Blender and Substance Painter This course will help you learn the core concepts behind highpoly and lowpoly game asset workflow using Blender 2.8 and Substance Painter. Hence game artists with skills like highpoly and lowpoly modeling and baking mesh maps have been in great demand. Despite powerful computers and advanced game engines, polygon count of game mesh has an important bearing on the performance of any game and lower the polygon count, better the game performance.
